Ryan Trimble
Ryan Trimble
Sr. Tech Artist
Orlando, United States

Skills

3D ModelingTexturingTools DevelopmentGame DevelopmentCompositingShader DevelopmentProgrammingUV MappingTech ArtVideo EditingPerforceGit

Software proficiency

Unity
Unity
Maya
Maya
Houdini
Houdini
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
3ds Max
3ds Max
After Effects
After Effects
Premiere
Premiere

Productions

    • Commercial / Advertisement
      Devil May Cry Cinematic Trailer
    • Year
      2012
    • Role
      3D Modeler
    • Company
      Rhythm and Hues
    • Mobile Game
      der kleine ICE
    • Year
      2014
    • Role
      3D Modeler
    • Company
      Core X Games

Experience

  • Sr. Technical Artist at Gallium Studios
    May 2022 - October 2024

    • Helped mentor other tech artists to ensure they were set up for success

    • Used C++, Mel, and Python to create Maya avatar animation editing system

    • Made Unity avatar system with body and clothes shape adjustment. Animations accounted for those changes. Used a closest-point algorithm to copy blendshapes from mesh to mesh.

    • Instancing system with structured buffers, octree culling and poisson sampling to reduce storage

    • Rapidly prototyped to inform gameplay decisions

    • Made substance painter shaders matching Unity shaders to give art team a consistent look between software

    • Tools and documentation for user generated content

    • Developed roads/path system that dynamically updated with the world as the player adjusted it

    • Shader replacement system that allowed UGC to replace shaders at runtime with the most up-to-date shaders

    • Fully featured water shader with underwater support, transparent object depth, refraction and caustics

    • Foliage shader optimized for mobile that bent trees using global matrices

    • Hybrid toon shader mixing cel shading with PBR shading

    • Organized shaders to have much more reusable code

    • Led discussions on best practices for mobile performance

  • Lead Technical Artist at Mass Virtual
    February 2020 - May 2022

    • Utilized Houdini Engine, C#, Python, and MEL to create tools that dramatically improved workflow and speed of art team

    • Optimized in-engine performance

    • Created complex rigs in Houdini and Maya

    • Acted as a lead module artist, ensuring visuals met quality standards

    • Built custom shaders, visually and with CG

    • Modeled and textured art assets

    • Set up scenes including lighting, VFX, interactions

  • Lead Video Editor and Tech Artist at Digital Worlds Institute
    August 2014 - October 2020

    Involved in several projects:

    Colors VR: A Google Daydream VR experience. I programmed the game and developed needed shaders. I also edited models to fit the needs of the game and mobile platform it was running on.

    Tree Tender: A 3D animated short. I acted as lead compositor and handled some modeling and rigging.

    Co2 and You: Created a stylized digital matte painting of the Amazon. I also created a Unity backend to seamlessly run a large format video across five projectors and interact with live audience voting. Voting changed the course of the video.

    Kinect Learning Games: Worked on two Unity games utilizing the Kinect. I edited the project to convert 2D scenes into 3D as well as changed the logic of the games to help make them more interactive and competitive.

    Lauren’s Kids: A series of projects for current Florida State Senator Lauren Book. I helped create online video courses to help educators and administrators identify and act on child abuse and neglect.

    Early Learning Florida: A set of online video courses designed to help teach caregivers how to take care of the children in their program. The video courses were created for the state of Florida. Each course also required the creation of six minigames.

  • 3D Modeler at Rhythm & Hues
    May 2012 - July 2012

    Completed work on the Devil May Cry cinematic trailer:

    • Modeled and textured environments and props

    • Cleaned up older studio models to reduce poly count and give proper flow

    • Set up render passes

  • Contract 3D Modeler at Google Fiber
    January 2013 - March 2013

    Acted as a contract 3D modeler assisting another contractor for an advertising campaign.

  • 3D Modeler at Flagship Films
    January 2015 - April 2015

    Modeled and textured assets for an independent film.

  • 3D Modeler at Core X Games
    January 2014 - June 2014

    Modeled, textured, rigged, and animated assets for a web and mobile game for a German train company.

  • 3D Modeler at Midnight Sun Productions
    June 2013 - September 2013

    • Created special effects such as explosions and laser beams

    • Broke up a model to be destroyed

    • Animated and laid out shots

    • Lit, rendered, and composited shots

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